WIP: Simplification du globe - correction en cours
This commit is contained in:
+96
-44
@@ -66,7 +66,7 @@
|
||||
window.addEventListener('mousemove', (e) => {
|
||||
if (isDragging) {
|
||||
const deltaX = e.clientX - lastMouseX;
|
||||
rotation -= deltaX * 0.01; // Inverser pour tourner dans le bon sens
|
||||
rotation += deltaX * 0.01; // Retour au + pour inverser la rotation
|
||||
lastMouseX = e.clientX;
|
||||
}
|
||||
});
|
||||
@@ -84,7 +84,7 @@
|
||||
canvas.addEventListener('touchmove', (e) => {
|
||||
if (isDragging && e.touches.length === 1) {
|
||||
const deltaX = e.touches[0].clientX - lastMouseX;
|
||||
rotation -= deltaX * 0.01;
|
||||
rotation += deltaX * 0.01; // Retour au + pour le tactile aussi
|
||||
lastMouseX = e.touches[0].clientX;
|
||||
e.preventDefault();
|
||||
}
|
||||
@@ -97,29 +97,56 @@
|
||||
// Dessiner les continents simplifiés
|
||||
function drawContinents(ctx, centerX, centerY, radius, rotation) {
|
||||
ctx.save();
|
||||
ctx.globalAlpha = 0.3;
|
||||
ctx.strokeStyle = '#4a7c59';
|
||||
ctx.fillStyle = '#2d5f3f';
|
||||
ctx.lineWidth = 1;
|
||||
|
||||
// Afrique (très simplifiée)
|
||||
// Style des continents
|
||||
ctx.fillStyle = '#e6d5b8'; // Couleur sable/beige pour les terres
|
||||
ctx.strokeStyle = '#b8a590'; // Contour plus foncé
|
||||
ctx.lineWidth = 0.5;
|
||||
|
||||
// Afrique
|
||||
const africa = [
|
||||
{lat: 37, lon: 10}, {lat: 35, lon: -5}, {lat: 30, lon: -17},
|
||||
{lat: 15, lon: -17}, {lat: 5, lon: -10}, {lat: -5, lon: 8},
|
||||
{lat: -15, lon: 15}, {lat: -25, lon: 20}, {lat: -35, lon: 20},
|
||||
{lat: -35, lon: 30}, {lat: -25, lon: 35}, {lat: -10, lon: 40},
|
||||
{lat: 5, lon: 45}, {lat: 15, lon: 45}, {lat: 30, lon: 35}, {lat: 37, lon: 10}
|
||||
{lat: 20, lon: -17}, {lat: 15, lon: -17}, {lat: 10, lon: -15},
|
||||
{lat: 5, lon: -10}, {lat: 0, lon: -5}, {lat: -5, lon: 8},
|
||||
{lat: -10, lon: 12}, {lat: -15, lon: 15}, {lat: -20, lon: 18},
|
||||
{lat: -25, lon: 20}, {lat: -30, lon: 22}, {lat: -35, lon: 20},
|
||||
{lat: -35, lon: 25}, {lat: -35, lon: 30}, {lat: -30, lon: 32},
|
||||
{lat: -25, lon: 35}, {lat: -20, lon: 35}, {lat: -15, lon: 37},
|
||||
{lat: -10, lon: 40}, {lat: -5, lon: 42}, {lat: 0, lon: 43},
|
||||
{lat: 5, lon: 45}, {lat: 10, lon: 47}, {lat: 15, lon: 45},
|
||||
{lat: 20, lon: 40}, {lat: 25, lon: 35}, {lat: 30, lon: 35},
|
||||
{lat: 35, lon: 25}, {lat: 37, lon: 10}
|
||||
];
|
||||
drawLandmass(africa);
|
||||
// Amérique du Sud
|
||||
// Amérique du Sud (plus détaillée)
|
||||
const southAmerica = [
|
||||
{lat: 10, lon: -60}, {lat: 5, lon: -50}, {lat: -5, lon: -35},
|
||||
{lat: -15, lon: -38}, {lat: -25, lon: -48}, {lat: -35, lon: -58},
|
||||
{lat: -45, lon: -65}, {lat: -55, lon: -70}, {lat: -45, lon: -73},
|
||||
{lat: -35, lon: -72}, {lat: -25, lon: -70}, {lat: -15, lon: -75},
|
||||
{lat: -5, lon: -78}, {lat: 5, lon: -77}, {lat: 10, lon: -60}
|
||||
{lat: 12, lon: -60}, {lat: 10, lon: -62}, {lat: 8, lon: -60},
|
||||
{lat: 5, lon: -52}, {lat: 0, lon: -50}, {lat: -5, lon: -35},
|
||||
{lat: -8, lon: -35}, {lat: -15, lon: -38}, {lat: -20, lon: -40},
|
||||
{lat: -25, lon: -48}, {lat: -30, lon: -52}, {lat: -35, lon: -58},
|
||||
{lat: -40, lon: -62}, {lat: -45, lon: -65}, {lat: -50, lon: -68},
|
||||
{lat: -55, lon: -70}, {lat: -55, lon: -68}, {lat: -50, lon: -73},
|
||||
{lat: -45, lon: -73}, {lat: -40, lon: -73}, {lat: -35, lon: -72},
|
||||
{lat: -30, lon: -71}, {lat: -25, lon: -70}, {lat: -20, lon: -70},
|
||||
{lat: -15, lon: -75}, {lat: -10, lon: -78}, {lat: -5, lon: -78},
|
||||
{lat: 0, lon: -80}, {lat: 5, lon: -77}, {lat: 8, lon: -75},
|
||||
{lat: 10, lon: -72}, {lat: 12, lon: -70}, {lat: 12, lon: -60}
|
||||
];
|
||||
drawLandmass(southAmerica);
|
||||
drawLandmass(southAmerica, landGradient);
|
||||
|
||||
// Amérique du Nord
|
||||
const northAmerica = [
|
||||
{lat: 15, lon: -92}, {lat: 20, lon: -97}, {lat: 25, lon: -97},
|
||||
{lat: 30, lon: -95}, {lat: 35, lon: -90}, {lat: 40, lon: -85},
|
||||
{lat: 45, lon: -80}, {lat: 50, lon: -75}, {lat: 55, lon: -70},
|
||||
{lat: 60, lon: -65}, {lat: 65, lon: -65}, {lat: 70, lon: -70},
|
||||
{lat: 70, lon: -90}, {lat: 70, lon: -110}, {lat: 65, lon: -125},
|
||||
{lat: 60, lon: -130}, {lat: 55, lon: -130}, {lat: 50, lon: -125},
|
||||
{lat: 45, lon: -124}, {lat: 40, lon: -124}, {lat: 35, lon: -120},
|
||||
{lat: 30, lon: -115}, {lat: 25, lon: -110}, {lat: 20, lon: -105},
|
||||
{lat: 15, lon: -92}
|
||||
];
|
||||
drawLandmass(northAmerica, landGradient);
|
||||
|
||||
// Europe (simplifiée)
|
||||
const europe = [
|
||||
@@ -130,10 +157,29 @@
|
||||
];
|
||||
drawLandmass(europe);
|
||||
|
||||
// Asie
|
||||
const asia = [
|
||||
{lat: 70, lon: 60}, {lat: 65, lon: 90}, {lat: 60, lon: 120},
|
||||
{lat: 50, lon: 130}, {lat: 40, lon: 125}, {lat: 30, lon: 120},
|
||||
{lat: 20, lon: 110}, {lat: 10, lon: 100}, {lat: 0, lon: 100},
|
||||
{lat: 10, lon: 80}, {lat: 20, lon: 70}, {lat: 30, lon: 60},
|
||||
{lat: 40, lon: 50}, {lat: 50, lon: 40}, {lat: 60, lon: 50},
|
||||
{lat: 70, lon: 60}
|
||||
];
|
||||
drawLandmass(asia);
|
||||
|
||||
// Australie
|
||||
const australia = [
|
||||
{lat: -10, lon: 130}, {lat: -15, lon: 140}, {lat: -25, lon: 150},
|
||||
{lat: -35, lon: 150}, {lat: -38, lon: 145}, {lat: -35, lon: 135},
|
||||
{lat: -25, lon: 120}, {lat: -15, lon: 125}, {lat: -10, lon: 130}
|
||||
];
|
||||
drawLandmass(australia);
|
||||
|
||||
function drawLandmass(points) {
|
||||
const coords = points.map(p => {
|
||||
const phi = (90 - p.lat) * Math.PI / 180;
|
||||
const theta = (p.lon - rotation * 57.3) * Math.PI / 180;
|
||||
const theta = (-p.lon - rotation * 57.3) * Math.PI / 180; // Inverser aussi pour les continents
|
||||
|
||||
const x = radius * Math.sin(phi) * Math.cos(theta);
|
||||
const y = radius * Math.cos(phi);
|
||||
@@ -142,16 +188,24 @@
|
||||
return { x: centerX + x, y: centerY - y, z: z };
|
||||
});
|
||||
// Ne dessiner que si au moins un point est visible
|
||||
if (coords.some(c => c.z > -radius * 0.5)) {
|
||||
const someVisible = coords.some(c => c.z > -radius * 0.3);
|
||||
if (someVisible) {
|
||||
ctx.beginPath();
|
||||
let started = false;
|
||||
coords.forEach((c, i) => {
|
||||
if (i === 0) ctx.moveTo(c.x, c.y);
|
||||
else ctx.lineTo(c.x, c.y);
|
||||
if (c.z > -radius * 0.3) {
|
||||
if (!started) {
|
||||
ctx.moveTo(c.x, c.y);
|
||||
started = true;
|
||||
} else {
|
||||
ctx.lineTo(c.x, c.y);
|
||||
}
|
||||
}
|
||||
});
|
||||
ctx.closePath();
|
||||
if (coords[0].z > 0) {
|
||||
ctx.fill();
|
||||
}
|
||||
|
||||
// Remplir et tracer
|
||||
ctx.fill();
|
||||
ctx.stroke();
|
||||
}
|
||||
}
|
||||
@@ -164,33 +218,31 @@
|
||||
|
||||
const currentRadius = radius * zoom;
|
||||
|
||||
// Océan (fond du globe)
|
||||
const oceanGradient = ctx.createRadialGradient(
|
||||
centerX - currentRadius * 0.3,
|
||||
centerY - currentRadius * 0.3,
|
||||
0,
|
||||
centerX,
|
||||
centerY,
|
||||
currentRadius
|
||||
); oceanGradient.addColorStop(0, '#2c5aa0');
|
||||
oceanGradient.addColorStop(0.7, '#1e3a8a');
|
||||
oceanGradient.addColorStop(1, '#0f172a');
|
||||
// Ombre du globe
|
||||
ctx.save();
|
||||
ctx.beginPath();
|
||||
ctx.arc(centerX + 5, centerY + 5, currentRadius, 0, Math.PI * 2);
|
||||
ctx.fillStyle = 'rgba(0, 0, 0, 0.3)';
|
||||
ctx.filter = 'blur(10px)';
|
||||
ctx.fill();
|
||||
ctx.restore();
|
||||
|
||||
// Océan (fond du globe) - style simple
|
||||
ctx.beginPath();
|
||||
ctx.arc(centerX, centerY, currentRadius, 0, Math.PI * 2);
|
||||
ctx.fillStyle = oceanGradient;
|
||||
ctx.fillStyle = '#87CEEB'; // Sky blue clair
|
||||
ctx.fill();
|
||||
|
||||
// Grille de méridiens et parallèles
|
||||
ctx.strokeStyle = 'rgba(100, 200, 255, 0.1)';
|
||||
ctx.lineWidth = 1;
|
||||
ctx.strokeStyle = 'rgba(0, 0, 0, 0.1)';
|
||||
ctx.lineWidth = 0.5;
|
||||
|
||||
// Méridiens (longitudes)
|
||||
for (let lon = -180; lon <= 180; lon += 30) {
|
||||
ctx.beginPath();
|
||||
for (let lat = -90; lat <= 90; lat += 5) {
|
||||
const phi = (90 - lat) * Math.PI / 180;
|
||||
const theta = (lon - rotation * 57.3) * Math.PI / 180;
|
||||
const theta = (-lon - rotation * 57.3) * Math.PI / 180; // Inverser ici aussi
|
||||
|
||||
const x = currentRadius * Math.sin(phi) * Math.cos(theta);
|
||||
const y = currentRadius * Math.cos(phi);
|
||||
@@ -210,7 +262,7 @@
|
||||
ctx.beginPath();
|
||||
for (let lon = -180; lon <= 180; lon += 5) {
|
||||
const phi = (90 - lat) * Math.PI / 180;
|
||||
const theta = (lon - rotation * 57.3) * Math.PI / 180;
|
||||
const theta = (-lon - rotation * 57.3) * Math.PI / 180; // Inverser ici aussi
|
||||
|
||||
const x = currentRadius * Math.sin(phi) * Math.cos(theta);
|
||||
const y = currentRadius * Math.cos(phi);
|
||||
@@ -232,7 +284,7 @@
|
||||
// Bordure du globe
|
||||
ctx.beginPath();
|
||||
ctx.arc(centerX, centerY, currentRadius, 0, Math.PI * 2);
|
||||
ctx.strokeStyle = 'rgba(255, 215, 0, 0.3)';
|
||||
ctx.strokeStyle = '#000000';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.stroke();
|
||||
// Dessiner la vague de progression
|
||||
@@ -242,7 +294,7 @@
|
||||
// Dessiner les points et la vague
|
||||
locations.forEach((loc, i) => {
|
||||
const phi = (90 - loc.lat) * Math.PI / 180;
|
||||
const theta = (loc.lon - rotation * 57.3) * Math.PI / 180;
|
||||
const theta = (-loc.lon - rotation * 57.3) * Math.PI / 180; // Inverser la longitude avec -loc.lon
|
||||
|
||||
const x = currentRadius * Math.sin(phi) * Math.cos(theta);
|
||||
const y = currentRadius * Math.cos(phi);
|
||||
@@ -305,7 +357,7 @@
|
||||
|
||||
// Rotation automatique lente
|
||||
if (!isDragging) {
|
||||
rotation += 0.002;
|
||||
rotation -= 0.002; // Inverser aussi la rotation automatique
|
||||
}
|
||||
|
||||
requestAnimationFrame(draw);
|
||||
|
||||
Reference in New Issue
Block a user