Add real time and time with penalty
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@@ -87,6 +87,9 @@ let gameTime = 0
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let gameMinute = 0
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let gameMinute = 0
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let gameSecond = 0
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let gameSecond = 0
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let gamePenalty = 0
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let gamePenalty = 0
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let gameTimeWithPenalty = 0
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let gameMinuteWithPenalty = 0
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let gameSecondWithPenalty = 0
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let intervalId
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let intervalId
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/**
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/**
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@@ -115,6 +118,7 @@ function resetGame() {
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intervalId = null
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intervalId = null
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gameTime = 0
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gameTime = 0
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gamePenalty = 0
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gamePenalty = 0
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gameTimeWithPenalty = 0
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}
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}
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/**
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/**
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@@ -176,13 +180,17 @@ function communeObserver(){
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if (!intervalId) {
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if (!intervalId) {
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intervalId = setInterval(() => {
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intervalId = setInterval(() => {
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gameTime++
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gameTime++
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gameTimeWithPenalty = gameTime + gamePenalty
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if (gameTime >= 60) {
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if (gameTimeWithPenalty >= 60) {
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gameMinuteWithPenalty = String(gameTimeWithPenalty / 60).split('.')[0]
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gameMinute = String(gameTime / 60).split('.')[0]
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gameMinute = String(gameTime / 60).split('.')[0]
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gameSecondWithPenalty = gameTimeWithPenalty % 60
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gameSecond = gameTime % 60
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gameSecond = gameTime % 60
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timeElement.innerText = `${gameMinute} minute${gameMinute > 1 ? 's' : ''} ${gameSecond} seconde${gameSecond > 1 ? 's' : ''}`
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timeElement.innerText = `${gameMinuteWithPenalty} minute${gameMinuteWithPenalty > 1 ? 's' : ''} ${gameSecondWithPenalty} seconde${gameSecondWithPenalty > 1 ? 's' : ''}`
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} else {
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} else {
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timeElement.innerText = `${gameTime} seconde${gameTime > 1 ? 's' : ''}`
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timeElement.innerText = `${gameTimeWithPenalty} seconde${gameTimeWithPenalty > 1 ? 's' : ''}`
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}
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}
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}, 1000)
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}, 1000)
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}
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}
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@@ -261,7 +269,6 @@ function updateScore(isCorrect) {
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ok.innerText = Number.parseInt(ok.innerText, 10) + 1
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ok.innerText = Number.parseInt(ok.innerText, 10) + 1
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} else {
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} else {
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ko.innerText = Number.parseInt(ko.innerText, 10) + 1
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ko.innerText = Number.parseInt(ko.innerText, 10) + 1
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gameTime += 5
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gamePenalty += 5
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gamePenalty += 5
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penaltyElement.style.opacity = 1
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penaltyElement.style.opacity = 1
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@@ -497,16 +504,23 @@ function loadMap() {
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const percentageCorrectAnswers = (Number.parseInt(ok.innerText, 10) / totalAnswers) * 100
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const percentageCorrectAnswers = (Number.parseInt(ok.innerText, 10) / totalAnswers) * 100
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let elapsedTime = `${gameTime} seconde${gameTime > 1 ? 's' : ''}`
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let elapsedTime = `${gameTime} seconde${gameTime > 1 ? 's' : ''}`
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let elapsedTimeWithPenalty = `${gameTimeWithPenalty} seconde${gameTimeWithPenalty > 1 ? 's' : ''}`
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if (gameTime >= 60) {
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if (gameTime >= 60) {
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elapsedTime = `${gameMinute} minute${gameMinute > 1 ? 's' : ''} ${gameSecond} seconde${gameSecond > 1 ? 's' : ''}`
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elapsedTime = `${gameMinute} minute${gameMinute > 1 ? 's' : ''} ${gameSecond} seconde${gameSecond > 1 ? 's' : ''}`
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}
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}
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if (gameTimeWithPenalty >= 60) {
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elapsedTimeWithPenalty = `${gameMinuteWithPenalty} minute${gameMinuteWithPenalty > 1 ? 's' : ''} ${gameSecondWithPenalty} seconde${gameSecondWithPenalty > 1 ? 's' : ''}`
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}
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alert(`${Math.round(percentageCorrectAnswers)}% de bonnes réponses !
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alert(`${Math.round(percentageCorrectAnswers)}% de bonnes réponses !
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\nTemps écoulé : ${elapsedTime} ! ${gamePenalty ? `
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\nTemps écoulé : ${elapsedTime} ! ${gamePenalty ? `
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\nPénalité : ${gamePenalty} secondes` : ''}`)
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\nPénalité : ${gamePenalty} secondes` : '\nAucune pénalité !'}
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\nTemps total : ${elapsedTimeWithPenalty}`)
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clearInterval(intervalId)
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clearInterval(intervalId)
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gameTime = 0
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gameTime = 0
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gameTimeWithPenalty = 0
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setTimeout(() => {
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setTimeout(() => {
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location.reload()
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location.reload()
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