Initial Player Component (#2)
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<script lang="ts">
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export let currentTime: number;
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export let paused: boolean;
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export let duration: number;
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</script>
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<progress
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class="svelte-podcast-a11y-hidden"
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data-paused={paused ? 'true' : 'false'}
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max={duration}
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value={currentTime}
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/>
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<style>
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.svelte-podcast-a11y-hidden {
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position: absolute;
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width: 1px;
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height: 1px;
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padding: 0;
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margin: -1px;
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overflow: hidden;
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clip: rect(0, 0, 0, 0);
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white-space: nowrap;
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border: 0;
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}
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</style>
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<script lang="ts">
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import AudioA11yProgress from '$lib/components/audio-a11y-progress.svelte';
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import { createEventDispatcher } from 'svelte';
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import { usePlayer, type PlayerElement } from './audio';
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// TODO: Abstract to a store so we can add actions like reqind 20s
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export let src: string;
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export let autoplay: boolean;
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export let currentTime = 0;
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export let muted = false;
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export let paused = true;
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export let playbackRate = 1;
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export let volume = 0;
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let audioElement: PlayerElement;
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$: usePlayer(audioElement, 'playbackRate', playbackRate);
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const dispatch = createEventDispatcher<{
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playing: void;
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finished: void;
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paused: { currentTime: number };
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progress: { currentTime: number };
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seek: { currentTime: number };
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rateChange: { playbackRate: number };
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}>();
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let duration = 0;
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</script>
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{#key src}
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<audio
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bind:this={audioElement}
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{src}
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{autoplay}
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bind:currentTime
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bind:duration
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bind:paused
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bind:muted
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bind:volume
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preload="metadata"
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controls={false}
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on:timeupdate={() => dispatch('progress', { currentTime })}
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on:playing={() => dispatch('playing')}
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on:pause={() => dispatch('paused', { currentTime })}
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on:ratechange={() => dispatch('rateChange', { playbackRate })}
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on:ended={() => dispatch('finished')}
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on:seeked={() => dispatch('seek', { currentTime })}
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on:durationchange={() => console.log('durationchange')}
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on:loadeddata={() => console.log('loaded data')}
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on:loadedmetadata={() => console.log('loadedmetadata')}
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on:loadstart={() => console.log('load start')}
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on:seeking={() => console.log('seeking')}
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on:suspend={() => console.log('suspend')}
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on:volumechange={() => console.log('volumechange')}
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on:play={() => console.log('play')}
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on:canplay={() => console.log('canplay')}
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on:canplaythrough={() => console.log('canplaythrough')}
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on:waiting={() => console.log('waiting')}
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on:stalled={(e) => console.log('stalled', e)}
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on:emptied={(e) => console.log('emptied', e)}
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on:load={(e) => console.log('load', e)}
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/>
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<AudioA11yProgress {currentTime} {paused} {duration} />
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<slot {duration} />
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{/key}
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export type PlayerElement = HTMLAudioElement | undefined;
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export function usePlayer<K extends keyof HTMLAudioElement>(
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el: PlayerElement,
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key: K,
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value: HTMLAudioElement[K]
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) {
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if (!el) return;
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el[key] = value;
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}
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+52
-3
@@ -1,3 +1,52 @@
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<h1>Welcome to your library project</h1>
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<p>Create your package using @sveltejs/package and preview/showcase your work with SvelteKit</p>
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<p>Visit <a href="https://kit.svelte.dev">kit.svelte.dev</a> to read the documentation</p>
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<script>
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import Audio from '$lib/components/audio.svelte';
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let playbackRate = 1;
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let volume = 0.5;
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let paused = true;
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let currentTime = 0;
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</script>
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<h1>Demo</h1>
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<h5>Native audio controls</h5>
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<Audio
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on:progress={(e) => console.log(e.detail)}
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src="/example.mp3"
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autoplay={false}
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{volume}
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{playbackRate}
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{paused}
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bind:currentTime
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let:duration
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>
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<progress data-paused={paused ? 'true' : 'false'} max={duration} value={currentTime} />
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<h5>Custom audio controls</h5>
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<h6>Audio Actions</h6>
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<button type="button" on:click={() => (paused = false)}>Play</button>
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<button type="button" on:click={() => (paused = true)}>Pause</button>
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<button type="button" on:click={() => (paused = !paused)}>Toggle</button>
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<h6>Seeking</h6>
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<button type="button" on:click={() => (currentTime = currentTime + 5)}>Skip 5s</button>
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<button type="button" on:click={() => (currentTime = currentTime - 5)}>Rewind 5s</button>
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<button type="button" on:click={() => (currentTime = 30)}>Go to 30s</button>
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<button type="button" on:click={() => (currentTime = duration - 30)}>Go to 30s before end</button>
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<h6>Playback Rate</h6>
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{#each [0.5, 1, 2, 3] as rate}
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<button type="button" on:click={() => (playbackRate = rate)}>{rate}x</button>
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{/each}
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<h6>Volume</h6>
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{#each [0, 0.25, 0.5, 0.75, 1] as v}
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<button type="button" on:click={() => (volume = v)}>{v * 100}%</button>
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{/each}
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</Audio>
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