Initial Player Component (#2)

This commit is contained in:
Ollie Taylor
2023-02-22 00:44:44 +00:00
committed by GitHub
5 changed files with 156 additions and 3 deletions
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<script lang="ts">
export let currentTime: number;
export let paused: boolean;
export let duration: number;
</script>
<progress
class="svelte-podcast-a11y-hidden"
data-paused={paused ? 'true' : 'false'}
max={duration}
value={currentTime}
/>
<style>
.svelte-podcast-a11y-hidden {
position: absolute;
width: 1px;
height: 1px;
padding: 0;
margin: -1px;
overflow: hidden;
clip: rect(0, 0, 0, 0);
white-space: nowrap;
border: 0;
}
</style>
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<script lang="ts">
import AudioA11yProgress from '$lib/components/audio-a11y-progress.svelte';
import { createEventDispatcher } from 'svelte';
import { usePlayer, type PlayerElement } from './audio';
// TODO: Abstract to a store so we can add actions like reqind 20s
export let src: string;
export let autoplay: boolean;
export let currentTime = 0;
export let muted = false;
export let paused = true;
export let playbackRate = 1;
export let volume = 0;
let audioElement: PlayerElement;
$: usePlayer(audioElement, 'playbackRate', playbackRate);
const dispatch = createEventDispatcher<{
playing: void;
finished: void;
paused: { currentTime: number };
progress: { currentTime: number };
seek: { currentTime: number };
rateChange: { playbackRate: number };
}>();
let duration = 0;
</script>
{#key src}
<audio
bind:this={audioElement}
{src}
{autoplay}
bind:currentTime
bind:duration
bind:paused
bind:muted
bind:volume
preload="metadata"
controls={false}
on:timeupdate={() => dispatch('progress', { currentTime })}
on:playing={() => dispatch('playing')}
on:pause={() => dispatch('paused', { currentTime })}
on:ratechange={() => dispatch('rateChange', { playbackRate })}
on:ended={() => dispatch('finished')}
on:seeked={() => dispatch('seek', { currentTime })}
on:durationchange={() => console.log('durationchange')}
on:loadeddata={() => console.log('loaded data')}
on:loadedmetadata={() => console.log('loadedmetadata')}
on:loadstart={() => console.log('load start')}
on:seeking={() => console.log('seeking')}
on:suspend={() => console.log('suspend')}
on:volumechange={() => console.log('volumechange')}
on:play={() => console.log('play')}
on:canplay={() => console.log('canplay')}
on:canplaythrough={() => console.log('canplaythrough')}
on:waiting={() => console.log('waiting')}
on:stalled={(e) => console.log('stalled', e)}
on:emptied={(e) => console.log('emptied', e)}
on:load={(e) => console.log('load', e)}
/>
<AudioA11yProgress {currentTime} {paused} {duration} />
<slot {duration} />
{/key}
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export type PlayerElement = HTMLAudioElement | undefined;
export function usePlayer<K extends keyof HTMLAudioElement>(
el: PlayerElement,
key: K,
value: HTMLAudioElement[K]
) {
if (!el) return;
el[key] = value;
}
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<h1>Welcome to your library project</h1> <script>
<p>Create your package using @sveltejs/package and preview/showcase your work with SvelteKit</p> import Audio from '$lib/components/audio.svelte';
<p>Visit <a href="https://kit.svelte.dev">kit.svelte.dev</a> to read the documentation</p>
let playbackRate = 1;
let volume = 0.5;
let paused = true;
let currentTime = 0;
</script>
<h1>Demo</h1>
<h5>Native audio controls</h5>
<Audio
on:progress={(e) => console.log(e.detail)}
src="/example.mp3"
autoplay={false}
{volume}
{playbackRate}
{paused}
bind:currentTime
let:duration
>
<progress data-paused={paused ? 'true' : 'false'} max={duration} value={currentTime} />
<h5>Custom audio controls</h5>
<h6>Audio Actions</h6>
<button type="button" on:click={() => (paused = false)}>Play</button>
<button type="button" on:click={() => (paused = true)}>Pause</button>
<button type="button" on:click={() => (paused = !paused)}>Toggle</button>
<h6>Seeking</h6>
<button type="button" on:click={() => (currentTime = currentTime + 5)}>Skip 5s</button>
<button type="button" on:click={() => (currentTime = currentTime - 5)}>Rewind 5s</button>
<button type="button" on:click={() => (currentTime = 30)}>Go to 30s</button>
<button type="button" on:click={() => (currentTime = duration - 30)}>Go to 30s before end</button>
<h6>Playback Rate</h6>
{#each [0.5, 1, 2, 3] as rate}
<button type="button" on:click={() => (playbackRate = rate)}>{rate}x</button>
{/each}
<h6>Volume</h6>
{#each [0, 0.25, 0.5, 0.75, 1] as v}
<button type="button" on:click={() => (volume = v)}>{v * 100}%</button>
{/each}
</Audio>
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