saving progress before I try stupid stuff
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<script lang="ts">
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import { usePlayer, type PlayerElement } from '$lib/components/audio/helper';
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import {
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_currentTime,
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_duration,
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_muted,
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_paused,
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_playbackRate,
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_seek,
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_src,
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_volume,
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} from '$lib/components/audio/state';
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export let autoplay: boolean;
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let audioElement: PlayerElement;
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let currentTime = 0;
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let paused = true;
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let playbackRate = 1;
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let muted = false;
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let volume = 0;
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let duration = 0;
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$: usePlayer(audioElement, 'playbackRate', playbackRate);
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function handleSeek(value: number) {
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if (value < 0) return;
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if (value > duration) return;
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currentTime = value;
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}
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$: _currentTime.set(currentTime);
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$: _duration.set(duration);
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$: _paused.set(paused);
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$: handleSeek($_seek);
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$: volume = $_volume;
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$: muted = $_muted;
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$: playbackRate = $_playbackRate;
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$: paused = $_paused;
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</script>
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{#key $_src}
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{#if $_src}
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<audio
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bind:this={audioElement}
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src={$_src}
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{autoplay}
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bind:currentTime
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bind:duration
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bind:paused
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bind:muted
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bind:volume
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preload="metadata"
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controls={false}
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on:seeked={() => _seek.set(-1)}
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on:timeupdate={() => console.log('progress', { currentTime })}
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on:ratechange={() => console.log('rateChange', { playbackRate })}
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on:ended={() => console.log('finished')}
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on:playing={() => console.log('playing')}
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on:pause={() => console.log('pause')}
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on:durationchange={() => console.log('durationchange')}
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on:loadeddata={() => console.log('loaded data')}
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on:loadedmetadata={() => console.log('loadedmetadata')}
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on:loadstart={() => console.log('load start')}
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on:seeking={() => console.log('seeking')}
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on:suspend={() => console.log('suspend')}
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on:volumechange={() => console.log('volumechange')}
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on:play={() => console.log('play')}
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on:canplay={() => console.log('canplay')}
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on:canplaythrough={() => console.log('canplaythrough')}
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on:waiting={() => console.log('waiting')}
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on:stalled={(e) => console.log('stalled', e)}
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on:emptied={(e) => console.log('emptied', e)}
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on:load={(e) => console.log('load', e)}
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/>
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<!-- <AudioA11yProgress {currentTime} {paused} {duration} /> -->
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{/if}\
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{/key}
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