saving progress before I try stupid stuff
This commit is contained in:
@@ -1,68 +0,0 @@
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<script lang="ts">
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import AudioA11yProgress from '$lib/components/audio-a11y-progress.svelte';
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import { createEventDispatcher } from 'svelte';
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import { usePlayer, type PlayerElement } from './audio';
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// TODO: Abstract to a store so we can add actions like reqind 20s
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export let src: string;
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export let autoplay: boolean;
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export let currentTime = 0;
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export let muted = false;
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export let paused = true;
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export let playbackRate = 1;
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export let volume = 0;
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let audioElement: PlayerElement;
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$: usePlayer(audioElement, 'playbackRate', playbackRate);
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const dispatch = createEventDispatcher<{
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playing: void;
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finished: void;
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paused: { currentTime: number };
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progress: { currentTime: number };
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seek: { currentTime: number };
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rateChange: { playbackRate: number };
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}>();
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let duration = 0;
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</script>
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{#key src}
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<audio
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bind:this={audioElement}
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{src}
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{autoplay}
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bind:currentTime
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bind:duration
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bind:paused
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bind:muted
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bind:volume
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preload="metadata"
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controls={false}
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on:timeupdate={() => dispatch('progress', { currentTime })}
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on:playing={() => dispatch('playing')}
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on:pause={() => dispatch('paused', { currentTime })}
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on:ratechange={() => dispatch('rateChange', { playbackRate })}
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on:ended={() => dispatch('finished')}
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on:seeked={() => dispatch('seek', { currentTime })}
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on:durationchange={() => console.log('durationchange')}
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on:loadeddata={() => console.log('loaded data')}
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on:loadedmetadata={() => console.log('loadedmetadata')}
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on:loadstart={() => console.log('load start')}
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on:seeking={() => console.log('seeking')}
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on:suspend={() => console.log('suspend')}
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on:volumechange={() => console.log('volumechange')}
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on:play={() => console.log('play')}
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on:canplay={() => console.log('canplay')}
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on:canplaythrough={() => console.log('canplaythrough')}
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on:waiting={() => console.log('waiting')}
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on:stalled={(e) => console.log('stalled', e)}
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on:emptied={(e) => console.log('emptied', e)}
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on:load={(e) => console.log('load', e)}
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/>
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<AudioA11yProgress {currentTime} {paused} {duration} />
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<slot {duration} />
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{/key}
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@@ -0,0 +1,80 @@
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<script lang="ts">
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import { usePlayer, type PlayerElement } from '$lib/components/audio/helper';
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import {
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_currentTime,
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_duration,
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_muted,
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_paused,
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_playbackRate,
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_seek,
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_src,
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_volume,
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} from '$lib/components/audio/state';
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export let autoplay: boolean;
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let audioElement: PlayerElement;
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let currentTime = 0;
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let paused = true;
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let playbackRate = 1;
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let muted = false;
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let volume = 0;
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let duration = 0;
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$: usePlayer(audioElement, 'playbackRate', playbackRate);
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function handleSeek(value: number) {
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if (value < 0) return;
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if (value > duration) return;
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currentTime = value;
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}
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$: _currentTime.set(currentTime);
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$: _duration.set(duration);
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$: _paused.set(paused);
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$: handleSeek($_seek);
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$: volume = $_volume;
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$: muted = $_muted;
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$: playbackRate = $_playbackRate;
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$: paused = $_paused;
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</script>
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{#key $_src}
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{#if $_src}
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<audio
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bind:this={audioElement}
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src={$_src}
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{autoplay}
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bind:currentTime
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bind:duration
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bind:paused
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bind:muted
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bind:volume
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preload="metadata"
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controls={false}
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on:seeked={() => _seek.set(-1)}
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on:timeupdate={() => console.log('progress', { currentTime })}
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on:ratechange={() => console.log('rateChange', { playbackRate })}
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on:ended={() => console.log('finished')}
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on:playing={() => console.log('playing')}
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on:pause={() => console.log('pause')}
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on:durationchange={() => console.log('durationchange')}
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on:loadeddata={() => console.log('loaded data')}
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on:loadedmetadata={() => console.log('loadedmetadata')}
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on:loadstart={() => console.log('load start')}
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on:seeking={() => console.log('seeking')}
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on:suspend={() => console.log('suspend')}
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on:volumechange={() => console.log('volumechange')}
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on:play={() => console.log('play')}
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on:canplay={() => console.log('canplay')}
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on:canplaythrough={() => console.log('canplaythrough')}
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on:waiting={() => console.log('waiting')}
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on:stalled={(e) => console.log('stalled', e)}
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on:emptied={(e) => console.log('emptied', e)}
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on:load={(e) => console.log('load', e)}
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/>
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<!-- <AudioA11yProgress {currentTime} {paused} {duration} /> -->
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{/if}\
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{/key}
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@@ -3,7 +3,7 @@ export type PlayerElement = HTMLAudioElement | undefined;
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export function usePlayer<K extends keyof HTMLAudioElement>(
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el: PlayerElement,
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key: K,
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value: HTMLAudioElement[K]
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value: HTMLAudioElement[K],
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) {
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if (!el) return;
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el[key] = value;
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@@ -0,0 +1,115 @@
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import clamp from 'just-clamp';
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import { derived, writable } from 'svelte/store';
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export const _src = writable<string | undefined>(undefined);
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export const _duration = writable<number>(0);
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export const _currentTime = writable<number>(0);
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export const _muted = writable<boolean>(false);
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export const _paused = writable<boolean>(true);
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export const _playbackRate = writable<number>(1);
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export const _seek = writable<number>(0);
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export const _volume = writable<number>(1);
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const state = derived(
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[_src, _currentTime, _duration, _muted, _paused, _playbackRate, _volume, _seek],
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([$src, $currentTime, $duration, $muted, $paused, $playbackRate, $volume, $seek]) => {
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const currentTime = $currentTime > $duration ? $duration : $currentTime;
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return {
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src: $src,
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duration: $duration,
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currentTime,
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muted: $muted,
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paused: $paused,
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playbackRate: $playbackRate,
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seek: $seek,
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volume: $volume,
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};
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},
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);
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type AudioState = Parameters<Parameters<(typeof state)['subscribe']>[0]>[0];
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type PlayerState = Omit<AudioState, 'src' | 'duration'>;
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const default_player_state: PlayerState = {
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currentTime: 0,
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muted: false,
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paused: true,
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playbackRate: 1,
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seek: 0,
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volume: 1,
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};
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export function resetAudio() {
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_currentTime.set(0);
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_duration.set(0);
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_muted.set(false);
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_paused.set(true);
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_playbackRate.set(1);
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_volume.set(1);
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}
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function set_player_state(opts?: Partial<PlayerState>) {
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_currentTime.set(opts?.currentTime ?? default_player_state.currentTime);
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_muted.set(opts?.muted ?? default_player_state.muted);
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_paused.set(opts?.paused ?? default_player_state.paused);
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_playbackRate.set(opts?.playbackRate ?? default_player_state.playbackRate);
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_volume.set(opts?.volume ?? default_player_state.volume);
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_seek.set(opts?.seek ?? default_player_state.seek);
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}
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function unload() {
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set_player_state();
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_duration.set(0);
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_src.set(undefined);
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}
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function load(src: string, opts?: Partial<PlayerState>) {
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set_player_state(opts);
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_src.set(src);
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}
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function play() {
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// Incase of a missmatch between the html and js, we first pause and then play
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_paused.set(true);
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_paused.set(false);
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}
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function pause() {
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// Incase of a missmatch between the html and js, we first play and then pause
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_paused.set(false);
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_paused.set(true);
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}
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export const audio = {
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subscribe: state.subscribe,
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currentTime: { subscribe: _currentTime.subscribe },
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duration: { subscribe: _duration.subscribe },
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muted: { subscribe: _muted.subscribe },
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paused: { subscribe: _paused.subscribe },
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playbackRate: { subscribe: _playbackRate.subscribe },
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volume: { subscribe: _volume.subscribe },
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load,
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unload,
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seek: (value: number) => {
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console.log('seek', value);
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// let duration = 0
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// _duration.subscribe(d => duration = d)
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return _duration.subscribe((dur) => {
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_seek.set(clamp(0, dur, value));
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});
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},
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toggle_mute: () => _muted.update((previous) => !previous),
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unmute: () => _muted.set(false),
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mute: () => _muted.set(true),
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toggle_pause: () => _paused.update((previous) => !previous),
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play,
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pause: () => _paused.set(true),
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setVolume: (value: number) => _volume.set(clamp(0, 1, value)),
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setPlaybackRate: (value: number) => _playbackRate.set(clamp(0, 10, value)),
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};
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