Fix: Inversion du sens de rotation du globe
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@@ -84,7 +84,7 @@
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canvas.addEventListener('touchmove', (e) => {
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canvas.addEventListener('touchmove', (e) => {
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if (isDragging && e.touches.length === 1) {
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if (isDragging && e.touches.length === 1) {
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const deltaX = e.touches[0].clientX - lastMouseX;
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const deltaX = e.touches[0].clientX - lastMouseX;
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rotation -= deltaX * 0.01;
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rotation += deltaX * 0.01; // Retour au + pour le tactile
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lastMouseX = e.touches[0].clientX;
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lastMouseX = e.touches[0].clientX;
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e.preventDefault();
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e.preventDefault();
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}
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}
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